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NEIGHBOURHOOD SCENARIOS
The following scenario is in progress and once developped, is
intended to highlight the ways in which a game model can function
in a neighbourhood environment. As in most games, the areas of
focus are: player roles, player rewards, game organisation and
game outcome. However, in addition to this is the notion of evidence;
when a player carries out an action, a trace of that action is
left behind for other players to discover.
EVIDENCE GAME- IN PROGRESS
A neighbourhood embedded game that follows the classic 'whodunit' narrative model with the players or detectives presented with an environment in which clues and suspects are distributed. this game comprises a number of cards (and local) map that are organised as follows:
(Game Map) - local
map relating to the game framework system showing the location
of items and crime scenes in the area - this map is used to organise
assets that are generated from the referencing framework.
Object cards
- cards portraying objects that can be related to the crime or
have some perceived value - card to include image, description
and properties of the object.
Location Cards - these cards define the suspected crime scene or in-game location within which the crime could have taken place through description and image.
Evidence Tace Cards
- these cards have to be dropped by players when carrying out
transactions, they are the 'traces' that can be collected by other
players.
Gameplay - in progress The game can be played as either a device centric game on
a system such as Urban Tapestries or by distributing game cards
to players and in locations as defined by the local map.

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