EMBEDDED GAMES


JOHN PAUL BICHARD


An exploration of gaming
in the everyday

2004 - ongoing
 
 

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Neighbourhood Games is funded by Proboscis as part of the Social Tapestries research programme http://socialtapestries.net


RELATED Links


The Elder Scrolls 4 - Oblivion
http://www.elderscrolls.com
Oblivion is the upcoming sequel in the Elder Scrolls series. Morrowind, the third game in the series is the videogame i keep coming back to even after hundreds of hours gameplay.. Morrowind is a vast, seamless role playing game with layer upon layer of plots, missions and tales. A major influence on how to resolve episodic narrative (the way in whiich narratives can be constructed within the everyday but without having to fix the direction, order or timing of the encounters) in embedded 'real world' gaming. Oblivion proises a lot more including a new AI engine and a vast game world.

iPerg
www.iperg.sics.se
Huge games research initiative that sets out to explore... everything. Of particular interest is their socially adaptable games showcase that explores how games can integrate with other parts of evgeryday life by focusing on how games are used by people to socialise with each other.

War Chalking
http://www.wi-fiplanet.com/columns/article.php/1402401
War chalking derives from "war driving," a pastime of discovering wireless networks using widely available data-sniffing software that identifies open and restricted wireless nodes in homes and businesses. (War driving, in turn, comes from war dialing, modem-era hacker attempts to dial number after number to find modems.)
—Gless Fleishman, "Road Signs for Vagabond Computer Users," The New York Times, July 11, 2002
Term coined by Matt Jones after linking an interest in Hobo signs to students annotations of good wifi hotspots.

The Konala Game
http://www.unesco.org/most/westeu15.htm
Introduced to the Konala suburb of Helsinki as a means of introducing primary school children to concepts of citizenship and community, the Konala Game is a board game in which the players operate in their own community - the board is based on a hand-drawn map of the neighbourhood and the "events" of the game tell about the activities of the area: shops, community centres, open spaces etc. The purpose of the game is : "Understanding the neighbourhood and its history builds up community spirit and co-operation."

Technosphere – Jane Prophet
http://www.cairn.demon.co.uk/technoweb.htm
Web based gaming project launched by Jane Prophet in 1995. The game consisted of a 3D 'virtual' environment in which players could create AI enhanced virtual life form and set them loose to battle it out or live in harmony with other player created creatures. Players were updated on their creatures progress via e-mail

The World Game / Global Simulation Workshop
http://www.worldgame.org/
The Global Simulation Workshop is a learning tool that has grown from Buckminster Fullers 1940s idea for a World Game:

"Fuller's vision for the World Game™ grew out of his earlier studies of war games at the U.S. Navy War College. He envisioned a "great logistics game," like a war game, but he at first called his version a "World Peace Game." Fuller's game was intended to be a tool that could be used by people around the world to understand and develop solutions to what he called the real enemies of humanity: hunger, illiteracy, lack of health care, environmental degradation, and "you or me" thinking. "

Phone Box project
London: Virginia Nimarkoh, London 1993.
16.5 x 13 cm, stapled, thick cardboard box containing multiples by various artists with an accompanying 32 pp booklet with additional texts. The project invited artists to produce works for phone boxes in red light districts in Liverpool and London. The work was in response to the then new phenomenon of phone box sex cards that covered the interiors of many phone boxes. Most notable is the work by Emin: a plain white card with "Try Tracey / Tracey Try" written in gold ink in her hand. On the reverse is a typed label with "SUPERWORLD / UNDERWORLD / Etymologically Unsound". the other works are by Damien Robinson, Sher Rajah, Kate Smith and David Fryer as well as Stephen Forde. The works were regularly re-installed as local card 'brokers' removed them to put up 'real' phone box cards.

Live Action Role Play (LARP)
http://www.larplist.com/
http://home.clara.net/arianrhod/Aldebaran/DoItYourself/
http://www.rpg.net/larp/
Don't let 'foam weapon combat' put you off.. LARP is a well established gaming discipline, originating from online role playing games and historical re-enactment societies. LARP ranges from live action dungeons and dragons adventures with dwarves and elves battling it out with foam swords and axes to interactive period dramas with ingenious plots and intense attention to detail.
http://en.wikipedia.org/wiki/LARP

Links to Links on the Theory of Gaming
The following links are to link sections of sites that focus on Game Research and Games Studies - as they are comprehensive i thought it more efficient to link directly to them:
http://www.game-culture.com/newssites.html
http://grandtextauto.gatech.edu/



copyright © 2004 John Paul Bichard. All rights reserved.
copyright © 2005 John Paul Bichard. All rights reserved.
No part of this web site may be used or reproduced in any form or by any means, nor stored in a database or retrieval system, without prior written permission of the author with the exception of the case in which brief quotations embodied in information, articles, etc, and which are given appropriate credit. All content on this site is protected under copyright law.